6/17/2023 0 Comments Change dosbox resolution![]() ![]() Keep in mind that the game will probably run a bit slower at higher resolutions. ![]() ![]() This will allow you to make a larger game window.Īs for the resolution of the game itself - you can select it from the respective in-game menu (just as you would do in WinQuake or another source port). If only a very small part of the screen is cut off at the bottom, you can try fixing that by enabling the option to automatically hide the Windows taskbar. You can also try other resolutions, if you wish - just make sure they are in the 4:3 aspect ratio. If the window seems too small, you can try "1152x864", "1200x900" or "1280x960" as well, although this could cause the lower part of the game screen to be cut off. ![]() Find the "windowresolution" setting and change it to "1024x768" - this should work fine for most widescreen monitors. Third, find the "aspect" setting (it's in the "" section) and change it to "true."įinally, it's the choice of resolution for the window that the game will be displayed in. Second, change the "output" setting to "ddraw" or "opengl" (whichever works better for you, though "ddraw" is recommended). The latest DOSBox version at the time of writing this page is 0.74.įirst, open the DOSBox config file and change the "fullscreen" setting to "false." Note: Future versions of DOSBox might support Fullscreen aspect ratio correction. The best way to play them on a widescreen monitor is in Windowed mode. The old Quake games do not support widescreen resolutions. Quake running in DOSBox (game resolution: 640x480)ĭissolution of Eternity in DOSBox (640x480) While starting Quake is as simple as changing to its directory, typing "quake" and pressing enter, the Mission Packs require some command-line parameters:įor Quake Mission Pack 1: Scourge of Armagon:įor Quake Mission Pack 2: Dissolution of Eternity: If you want to run the game at higher resolutions such as 640x400 but the game runs too fast, you will need to install an SVN build of DOSBox, which you can learn about here. This should fix the problem on lower resolutions. If the game is running too fast, then upon opening the game, enter "vid_wait 1" into the console. If the Mouse is too fast or too slow despite the in-game sensitivity adjustment, find the "sensitivity" setting in the "" section of the DOSBox config file and increase or decrease it accordingly (default value is "100"). Most of the time, the "auto" number of cycles should be just right for the game to run smoothly. If the game seems slow or choppy, increase the value of "cycles" by 1000 (press CTRL-F12) at a time until it gets better. This configuration should produce good and smooth game performance on most computers. If requested, I could attach a full DXDiag with all of that juicy information if it would help.Open the DOSBox config file and find the "" section of settings. I would like the window size to remain constant even if the application itself wants to change the resolution the application should scale to fit the window size in all cases. Currently, I am experiencing it with Might and Magic II (as packaged by Good Old Games). I have experienced this issue with several applications in the past. On high resolutions this causes some games to be unplayable. DOSBox complies, and the window changes to the resolution requested. The application requests a resolution change.ģ. DOSBox starts in the resolution I specify, windowed.Ģ. I'm familiar with setting the resolution for games, both full screen and windowed mode, but for some applications this is what happens:ġ. I'm having an issue with DOSBox and I'm hoping that someone can help. ![]()
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